“Oculus Concordia” is my Final year Exam Project at the University of Teesside, Computing: Game’s Art.
The Game Scene is produced within the CryEngine.
The Game project was finished Autumn of 2014.
- Creating a 3D-Environment within the CryEngine.
- An Aesthetic focus using Colour-Theory and Composition.
- Modular Workflow, Utilizing Assets and Textures.
Screenshot footage of Oculus Concordia.
Oculus Concordia is produced within the CryEngine 3 SDK, with assisting sites and software as; Autodesk: 3DStudio Max 2012, Adobe: Photoshop CC, CrazyBump, CGTextures